AI Insights · Timothy · January 2023
Top 5 City Building Games Performance in Israel Q4 2022
Discover the performance trends of the top 5 city building games on a unified platform in Israel during Q4 2022, based on data from Sensor Tower.
The fourth quarter of 2022 saw notable trends in the performance of the top 5 city building games in Israel, as tracked on a unified platform by Sensor Tower. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Land of Empires: Immortal from Nuverse experienced a dynamic quarter. Weekly revenue began at around $2.8K in late September and peaked at close to $5K by early December, before settling at $3.5K by the end of the quarter. Weekly downloads reached a high of 405 in mid-October but saw a decline to 152 by the end of December. The app's active user base started at 276 and climbed to 403 by mid-October, tapering off to 226 by the end of the year.
SimCity BuildIt, published by Electronic Arts, showed a mixed performance. The app’s weekly revenue fluctuated, starting at $3.5K and closing the quarter at $1.3K. Downloads were relatively stable with a peak of 406 in early October, but they dipped to 222 by the end of December. Active users maintained a robust count, starting at 4.1K and ending at a similar level of 3K.
Merge County® from Microfun Limited showed a declining trend in active users, starting at 1.6K and ending at 1.1K. Weekly revenue varied, starting at $1.5K, dropping to $664 in early December, and rising again to $1.1K by the end of the quarter. Downloads were minimal throughout the quarter, with occasional small spikes.
Global City: Building Games, published by MY.GAMES B.V., had relatively stable metrics. Revenue started at $518 and fluctuated to end at $386. Downloads saw a peak of 357 in early October, with a notable increase to 312 by the end of December. Active users hovered around 1.8K to 2K throughout the quarter, ending at 1.6K.
The Simpsons™: Tapped Out also by Electronic Arts, showed a steady performance with active users starting at 942 and increasing to 1K by the end of the quarter. Revenue fluctuated, starting at $245, peaking at $782 mid-November, and ending at $108. Downloads remained consistent, around the 130-160 range throughout the quarter.
For more detailed insights into these trends, visit Sensor Tower.